Interactive paly device and method
First Claim
1. An interactive play device for interacting between the device and the user comprising:
- means to generate a plurality of interactions for providing interactive effects with the user, a plurality of input control mechanisms for the user to interact with the device, memory means to store user'"'"'s responses to said interactions, means to derive or define knowledge information that includes normal responses to interactions, evaluation means to assess the user'"'"'s response to the last interaction for classifying into one of a plurality of categories, wherein a first category corresponds to a normal response, and at least a second category corresponds to a response that is different from the normal response, controlling means to operate the device in a plurality of states, and to transform the device from an initial state to a desired state, based on evaluated responses to interactions.
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Accused Products
Abstract
An interactive play device, method and apparatus, is disclosed which includes means to generate a plurality of interactions, entry control means, means to store responses to interactions and control means to select the next interaction based on memorized responses. One object of this invention is to provide a new class of interactive play devices, which is founded on personalizing a play device so that its current functionality is based on past interactions with a player rather than providing an identical operation or a randomly activated function each time the device is turned “on.” The invention also provides a plurality of toy devices, which operate in a plurality of states that mimic human behavior. A preferred embodiment discloses an interactive doll device, which generates interactions that require responses from the player. The responses are memorized by the doll device and are used to select the next interaction. An alternate embodiment discloses an interactive toy car device, which uses the same concept of memorizing responses to interactions to generate the next interaction. Both the doll and car play devices are controlled by a generic flow diagram disclosed in the specification. The specification also discloses a game during which the player is challenged to transform the play device from an initial state to a desired state by providing appropriate responses to the interactions initiated by the device.
19 Citations
61 Claims
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1. An interactive play device for interacting between the device and the user comprising:
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means to generate a plurality of interactions for providing interactive effects with the user, a plurality of input control mechanisms for the user to interact with the device, memory means to store user'"'"'s responses to said interactions, means to derive or define knowledge information that includes normal responses to interactions, evaluation means to assess the user'"'"'s response to the last interaction for classifying into one of a plurality of categories, wherein a first category corresponds to a normal response, and at least a second category corresponds to a response that is different from the normal response, controlling means to operate the device in a plurality of states, and to transform the device from an initial state to a desired state, based on evaluated responses to interactions. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. An interactive play device for interacting between the device and the user comprising:
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a housing, a microprocessor, a control program executed on the processor, a program segment that generates a plurality of interactions for providing interactive effects with the user, a plurality of input control mechanisms to enable the user to operate or interact with the device, computer memory to store user'"'"'s responses to interactions, a program segment to process said stored responses in order to define or derive knowledge information that includes normal responses associated with interactions, a program segment to evaluate the user'"'"'s response to the last interaction for classifying into one of a plurality of categories, wherein a first category corresponds to a normal response, and at least a second category corresponds to a response that is different from the normal response, and a program segment to control the device to operate in a plurality of states, and to transform the device from an initial state to a desired state based on evaluated responses. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 53, 54, 55)
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28. An interactive play device for interacting between the device and the user comprising:
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a housing, a microprocessor, a control program executed on the processor to control the operation of the device, a control program segment that generates a plurality of interactions for providing interactive effects with the user in the form of verbal requests, movements, visual effects, or sound effects, a plurality of push buttons, switches, pressure switches, touch switches, sensors, voice activated switches, push buttons located on a remote control apparatus, or accessories that can be plugged into the device to enable a user to interact with the device, computer memory to store user'"'"'s responses to interactions, a control program segment to define or derive knowledge information that includes normal responses to interactions, a control program segment to evaluate the user'"'"'s response to the last interaction for classifying into one of a plurality of categories, wherein a first category corresponds to a normal response, and at least a second category corresponds to a response that is different from the normal response, and a program segment to control the device to operate in a plurality of states, and to transform the device from an initial state to a desired state based on evaluated responses. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 56, 57, 58, 59, 60, 61)
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49. An interactive play device for interacting between the device and the user comprising:
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a micro-controller that controls the device, control logic that generates a plurality of interactions for providing interactive effects with the user, data stored in the memory of the micro-controller, and which consists of knowledge information that includes predefined normal responses to interactions, a plurality of pressure switches, touch switches, magnetic switches, sensors, push buttons located on a remote control apparatus, accessories that can be plugged into the device, or voice activated switches to enable the user to interact with the device, computer memory to store user'"'"'s responses to interactions, control logic to evaluate the user'"'"'s response to the last interaction for classifying into one of a plurality of categories, wherein a first category corresponds to said predefined normal response, and at least a second category corresponds to a response that is different from the normal response, and a program segment to control the device to operate in one of a plurality of operating states, and to transform the device from an initial state to a desired state based on evaluated user'"'"'s responses. - View Dependent Claims (50, 51, 52)
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Specification