Interactive play device and method
DCFirst Claim
1. An interactive play device for interacting between the device and the user comprising:
- means for generating a plurality of interactions for providing interactive effects with the user,a plurality of input control mechanisms for the user to interact with the device,means for storing information related to user'"'"'s responses to interactions,means for analyzing user'"'"'s responses to derive knowledge information pertaining to how the user has interacted with the device, andmeans for controlling the device to operate in a distinctive manner that is different from the operation of a similar device with a different knowledge information.
2 Assignments
Litigations
2 Petitions
Accused Products
Abstract
An interactive play device, method and apparatus, is disclosed that includes means for generating a plurality of interactions, input control mechanisms, means for storing responses to interactions, and control means to select the next interaction based on memorized responses. This invention provides a new class of interactive play devices, which is founded on personalizing a play device so that its current functionality is based on how the player has interacted with it in prior playing sessions. The invention also discloses a doll device and a car device, which operate in a plurality of states that mimic human behavior. Further, the specification describes a game during which the player is challenged to transform a play device from an initial state to a desired state by providing appropriate responses to interactions initiated by the device.
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Citations
61 Claims
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1. An interactive play device for interacting between the device and the user comprising:
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means for generating a plurality of interactions for providing interactive effects with the user, a plurality of input control mechanisms for the user to interact with the device, means for storing information related to user'"'"'s responses to interactions, means for analyzing user'"'"'s responses to derive knowledge information pertaining to how the user has interacted with the device, and means for controlling the device to operate in a distinctive manner that is different from the operation of a similar device with a different knowledge information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. An interactive play device for interacting between the device and the user comprising:
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a housing, a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the device, a computer program segment that generates a plurality of interactions for providing interactive effects with the user, at least one of a switch, a pressure switch, a sound activated sensor, a voice activated module, a speech recognition module, a magnetic sensor, a light activated sensor, a magnetic sensor, a proximity sensor, a switch on a remote control apparatus, and an accessory that can be plugged into the device to enable a user to interact with the device, computer memory to store information related to user'"'"'s responses to interactions, a computer program segment that processes user'"'"'s responses to derive knowledge information pertaining to how the user has interacted with the device, and a computer program segment that employs said knowledge information to control the device to operate in a distinct manner that is different from the operation of a similar device with a different knowledge information. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. An interactive play device for interacting between the device and the user comprising:
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a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the device, a computer program segment that generates a plurality of interactions for providing interactive effects with the user, a plurality of input control mechanisms for the player to interact with the device, computer memory to store information related to how the user has interacted with the device, a computer program segment that derives knowledge information pertaining to the user'"'"'s interactions with the device, and a computer program segment that processes said knowledge information to provide an autonomous operation of the device that includes at least one of generating unplanned interactions, generating unstructured interactions, and controlling the device to operate in a distinct manner that is different from the operation of a similar device with a different knowledge information. - View Dependent Claims (32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46)
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47. An interactive play device that provides interactive effects with the user comprising:
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A housing, at least one of a switch, a pressure switch, a sound activated sensor, a voice activated module, a magnetic sensor, a speech recognition module, a light activated sensor, a magnetic sensor, a proximity sensor, a switch on a remote control apparatus, and an accessory that can be plugged into the device to enable a user to interact with the device, a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the device, a computer program segment that generates a plurality of interactions for providing interactive effects with the user that includes at least one of verbal request, movement, facial expression, visual effect, and sound effect, computer memory to store information related to user'"'"'s interaction with the device, a computer program segment that derives knowledge information related to how the user has interacted with the device, and a computer program segment that employs said knowledge information to generate at least one of original interaction, distinct interaction, unpredictable interaction, variable interaction, unscheduled interaction, spontaneous interaction, unstructured interaction, and unplanned interaction, in order to provide autonomous operation of the device. - View Dependent Claims (48, 49, 50, 51, 52, 53, 54)
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55. An interactive play device for interacting between the device and the user comprising:
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A housing, a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the device, a computer program segment that generates a plurality of interactions for providing interactive effects with the user, a data section in said computer program that includes pre-defined anticipated responses to interactions, at least one of a pressure switch, touch switch, magnetic sensor, light sensor, sound sensor, voice recognition module, proximity detector, speech recognition module, push button located on a remote control apparatus, and an accessory that can be plugged into the device, to enable the user to interact with the device, computer memory to store user'"'"'s responses to interactions, a computer program segment that derives knowledge information related to how the user has interacted with the device, and a computer program segment that controls the device to operate in a distinct manner that is different from the operation of a similar device with a different knowledge information, using at least one of comparing stored user'"'"'s responses with said predefined anticipated responses, random elements, and establishing confidence levels associated with user'"'"'s responses to interactions based on the frequency of occurrences of said responses. - View Dependent Claims (56, 57)
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58. An interactive play device for interacting between the device and the user comprising:
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A housing, a microprocessor with a computer-readable medium encoded with a computer program to control the operation of the device, a computer program segment that generates a plurality of interactions for providing interactive effects with the user, at least one of a pressure switch, touch switch, magnetic sensor, light sensor, sound sensor, voice recognition module, proximity detector, speech recognition module, push button located on a remote control apparatus, and an accessory that can be plugged into the device, to enable the user to interact with the device, computer memory to store user'"'"'s responses to interactions, a computer program segment that derives knowledge information related to how the user has interacted with the device, and a computer program segment that defines a plurality of operating states, and selects an operating state based on said knowledge information in order to control the device to operate in a distinct manner that is different from the operation of a similar device with a different knowledge information. - View Dependent Claims (59, 60)
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61. A method for an interactive play device for interacting between the device and the user, having the steps of:
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generating a plurality of interactions for providing interactive effects with the user, storing user'"'"'s responses to interactions, processing stored user'"'"'s responses to derive knowledge information related to how the user has interacted with the device, and employing said derived knowledge information to operate the device in a distinct manner that is different from the operation of a similar device with different knowledge information.
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Specification