Follow-up contacts with virtual world participants
First Claim
1. A method of creating a relationship between a real-world entity and a virtual world environment, comprising:
- establishing that one or more settings in the virtual world environment involve a topic of interest to the real-world entity;
requesting an identification of a participant or player who participates in the topic at the one or more virtual world settings; and
arranging for real-world informational data pertinent to the topic to become available to the participant or player.
1 Assignment
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Accused Products
Abstract
A method and system provides arrangements creating a relationship between a real-world entity and a virtual world environment. A participant or player can participate in various virtual world activities including transactions to acquire virtual products, virtual services, and/or virtual items of value. Feedback may be provided and records kept regarding the virtual world activities and transactions. The participant or player may also have an opportunity of engaging in related real-world activities and transactions. In some implementations, multiple players at different locations can be involved in the virtual world and real-world activities and transactions. Some embodiments include arrangements for real-world informational data to be made available in the virtual world environment to a participant or player, based on virtual world activities related to a topic of interest to a real-world entity.
115 Citations
47 Claims
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1. A method of creating a relationship between a real-world entity and a virtual world environment, comprising:
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establishing that one or more settings in the virtual world environment involve a topic of interest to the real-world entity;
requesting an identification of a participant or player who participates in the topic at the one or more virtual world settings; and
arranging for real-world informational data pertinent to the topic to become available to the participant or player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A method for helping a real-world entity to interact with a virtual world participant or player, comprising:
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establishing that a category of products and/or services and/or items and/or activities, which is a category of interest to the real-world entity, is related to a topic in a virtual world environment; and
making arrangements for real-world informational data, which pertains to such category, to be displayed or distributed to the participant or the player who engages in the virtual world environment in some participation activity involving the topic. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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35. A database system for informational data regarding a relationship between a real-world entity and a virtual world environment, comprising:
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first database records storing identity information for a participant or player in the virtual world environment;
second database records storing virtual world participation activity information for the participant or player, wherein the participation activity involves a topic of interest to the real-world entity; and
computer means operably connected to said first and second database records for processing information that enables communications to be directed to the participant or player, which communications include real-world informational data that relates to the topic of interest. - View Dependent Claims (36, 37, 38, 39, 40, 41, 42)
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43. A computer program product having one or more computer programs for executing a computer process, wherein the computer process comprises:
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maintaining a first set of records storing identity information for a participant or player in the virtual world environment;
maintaining a second set of records storing virtual world participation activity information for the participant or player involved with a topic of interest to a real-world entity; and
accessing the first and second set of records to obtain informational data for enabling a communication to be sent to the participant or player, wherein the communication includes real-world informational data relating to the topic. - View Dependent Claims (44, 45, 46, 47)
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Specification