MAPPING USER EMOTIONAL STATE TO AVATAR IN A VIRTUAL WORLD
First Claim
1. A method for user interaction with a three-dimensional virtual world, wherein the virtual world comprises one or more public spaces and one or more private spaces, wherein the user is represented in the virtual world by an avatar, wherein the user can manipulate the avatar via a user interface, the method comprising:
- a) detecting an emotional state of the user via the interface; and
b) mapping the user'"'"'s emotional state to one or more features of the avatar that are perceptible by other users, whereby the other users may perceive the user'"'"'s emotional state through perception of the avatar.
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Accused Products
Abstract
A method for user interaction with a three-dimensional virtual world is disclosed. The virtual world may comprise one or more public spaces and one or more private spaces. A user may be represented in the virtual world by an avatar. The user may manipulate the avatar via a user interface. An emotional state of the user may be detected via the interface. The user'"'"'s emotional state may be mapped to one or more features of the avatar that are perceptible by other users. Thus, other users may perceive the user'"'"'s emotional state through perception of the avatar.
291 Citations
11 Claims
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1. A method for user interaction with a three-dimensional virtual world, wherein the virtual world comprises one or more public spaces and one or more private spaces, wherein the user is represented in the virtual world by an avatar, wherein the user can manipulate the avatar via a user interface, the method comprising:
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a) detecting an emotional state of the user via the interface; and b) mapping the user'"'"'s emotional state to one or more features of the avatar that are perceptible by other users, whereby the other users may perceive the user'"'"'s emotional state through perception of the avatar. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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Specification