Interactive user controlled avatar animations
First Claim
1. A method for controlling an avatar in a virtual space, the virtual space accessed through a computer network using a console executing a computer program, comprising:
- capturing activity of a console controller;
processing the captured activity of the console controller to identify input parameters; and
mapping selected ones of the input parameters to portions of the avatar, the avatar being a virtual space representation of a user;
wherein the capturing, processing and mapping are continuously performed to define a correlation between activity of the console controller and the avatar that is the virtual space representation of the user.
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Accused Products
Abstract
A method for controlling an avatar in a virtual space, the virtual space accessed through a computer network using a console, is disclosed. The method begins by capturing activity of a console controller and processing the captured activity of the console controller to identify input parameters. Another operation of the method is to map selected ones of the input parameters to portions of the avatar, the avatar being a virtual space representation of a user. Wherein the capturing, processing and mapping are continuously performed to define a correlation between activity of the console controller and the avatar that is the virtual space representation of the user.
266 Citations
20 Claims
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1. A method for controlling an avatar in a virtual space, the virtual space accessed through a computer network using a console executing a computer program, comprising:
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capturing activity of a console controller; processing the captured activity of the console controller to identify input parameters; and mapping selected ones of the input parameters to portions of the avatar, the avatar being a virtual space representation of a user; wherein the capturing, processing and mapping are continuously performed to define a correlation between activity of the console controller and the avatar that is the virtual space representation of the user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for interactively controlling an avatar through a computer network using a console, comprising:
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providing a console controller; determining a first position of the console controller; capturing input to the console controller, the input including detecting movement of the console controller to a second position; processing input to the console controller and relative motion of the console controller between the first position and the second position; and mapping the relative motion between the first position and the second position of the console controller to animated body portions of the avatar, wherein the capturing, processing and mapping are continuously performed to define a correlation between relative motion of the console controller and the avatar. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A computer implemented method for interactively controlling an avatar within a virtual environment, the avatar and virtual environment generated by a computer program that is executed on at least one computer in a computer network, comprising:
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providing a controller interfaced with the computer program; mapping controller input to allow a user to control a selected portion of the avatar; capturing controller input and controller movement between a first position and a second position; and processing the captured controller input and controller movement and applying the captured movement to interactively animate the selected portion of the avatar within the virtual environment, wherein the capturing and processing of controller input and controller movement is continuously performed to define a correlation between controller movement and avatar animation. - View Dependent Claims (17, 18, 19, 20)
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Specification