SYSTEM AND METHOD FOR SOCIAL NETWORKING IN A GAMING ENVIRONMENT
First Claim
1. A method for conducting a computer-based game in a legal gaming location, the method comprising acts of:
- providing, at a terminal associated with a server-based gaming system, at least one game that may be played by a player in the legal gaming location; and
providing, at the terminal associated with the server-based gaming system, at least one social networking function that presents, to the player, information relating to a plurality of players located at the legal gaming location.
4 Assignments
0 Petitions
Accused Products
Abstract
Social networking functions may be provided in systems implemented in a gaming setting which uses information relating to players. In one implementation, a social network is provided that revolves around real-world gaming that takes place within a lawful gaming establishment. Gaming establishments accept wagers from players to play different types of games, including pure games of chance (e.g., video slots, video poker, etc.), table games, and other games involving various levels of skill. Because social networks are not designed for the gaming experience, one that integrates with the gaming and environment provides many benefits to both the player and the gaming establishment. In some implementations, such a social network may encompass the casino management network (e.g., a server-based gaming system), the players'"'"' computer at home, a mobile device (e.g., a PDA, cell phone, etc.) and/or any other Internet-enabled device.
398 Citations
87 Claims
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1. A method for conducting a computer-based game in a legal gaming location, the method comprising acts of:
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providing, at a terminal associated with a server-based gaming system, at least one game that may be played by a player in the legal gaming location; and providing, at the terminal associated with the server-based gaming system, at least one social networking function that presents, to the player, information relating to a plurality of players located at the legal gaming location. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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30. A computer-readable medium having computer-readable signals stored thereon that define instructions that, as a result of being executed by a computer, instruct the computer to perform a method for conducting a computer-based game in a legal gaming location, the method comprising acts of:
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providing, at a terminal associated with a server-based gaming system, at least one game that may be played by a player in the legal gaming location; and providing, at the terminal associated with the server-based gaming system, at least one social networking function that presents, to the player, information relating to a plurality of players located at the legal gaming location. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58)
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59. A server-based game system comprising:
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at least one server-based system configured to execute one or more game programs and is configured to provide at least one social networking function that presents information relating to a plurality of players located at a legal gaming location; and a terminal configured to display at least one game that is adapted to be played by a player within the legal gaming location, the terminal being configured to display the information relating to the plurality of players. - View Dependent Claims (60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87)
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Specification