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Rendering Detailed Animated Three Dimensional Characters with Coarse Mesh Instancing and Determining Tesselation Levels for Varying Character Crowd Density

  • US 20100091018A1
  • Filed: 07/10/2009
  • Published: 04/15/2010
  • Est. Priority Date: 07/11/2008
  • Status: Abandoned Application
First Claim
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1. A method carried out by graphics processing circuitry comprising:

  • generating animated coarse mesh vertex information based on instanced coarse mesh data; and

    tessellating instanced coarse mesh data based on the animated coarse mesh vertex information to produce instances of a three dimensional object for display.

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