EDUCATIONAL EXERCISE SYSTEM AND METHOD SIMULATION OF SWORDPLAY
First Claim
1. A method comprising:
- providing one or more players with a flexible sword-like device;
providing a structured sword-training regime having a plurality of skill levels wherein one or more of each skill level corresponds to a rank and where players engage in sparring bouts and each player may advance from a first rank to a higher rank based on mastery at each skill level;
advancing the rank of one or more of the players;
awarding a level ring to the player when the player meets one or more requirements of rank advancement, said level ring being displayable on the flexible sword-like device to indicate the player'"'"'s advancement from the first rank to the higher rank
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Abstract
Provided herein is a role-playing sword-playing fitness-oriented educational system and method with physical game devices, as well as rules for their use. Players assume the roles of imaginary characters in a fictitious storyline and use sword devices and set value oriented tasks to progress through the game and achieve rewards and higher ranking as recognized in the domains of physical combat, magical forces, and technological abilities. The system and method integrates a fitness program, fantasy role-playing game, and martial arts into a personal development program for kids. Game apparatus are interactive padded swords that require physical interaction between players wherein through the demonstration of strategic and technological skills as well as achievement of value based skills the player achieve higher rankings and rewards.
31 Citations
2 Claims
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1. A method comprising:
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providing one or more players with a flexible sword-like device; providing a structured sword-training regime having a plurality of skill levels wherein one or more of each skill level corresponds to a rank and where players engage in sparring bouts and each player may advance from a first rank to a higher rank based on mastery at each skill level; advancing the rank of one or more of the players; awarding a level ring to the player when the player meets one or more requirements of rank advancement, said level ring being displayable on the flexible sword-like device to indicate the player'"'"'s advancement from the first rank to the higher rank - View Dependent Claims (2)
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Specification