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Music-based video game with user physical performance

  • US 8,696,456 B2
  • Filed: 07/29/2009
  • Issued: 04/15/2014
  • Est. Priority Date: 07/29/2009
  • Status: Active Grant
First Claim
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1. A method of evaluating game player movement in a music-based video game, comprising:

  • commanding presentation of instructive cues for operation of controllers, the instructive cues including instructive cues for operation of at user-manipulable input device on the controllers;

    determining compliance with the instructive cues by a first game player operating a first controller by evaluating input signals indicative of user manipulation of user-manipulable input devices on the first controller and determining compliance with the instructive cues by a second game player operating a second controller by evaluating input signals indicative of user manipulation of user-manipulable input devices on the second controller;

    recording information of additional input signals indicative of rotational or translational movement of the first controller by the first game player, the additional input signals being detected by one or more position sensing input devices coupled to the first controller;

    determining if information indicative of rotational or translational movement of the second controller by the second game player matches the recorded information of the additional input signals indicative of the rotational or translational movement of the first controller by the first game player; and

    commanding presentation of feedback to at least the second game player based on extent of matching of the information indicative of rotational or translational movement of the second controller by the second game player and the recorded information of the additional input signals indicative of rotational or translational movement of the first controller by the first game player.

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