GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A CASCADING SYMBOL GAME INCLUDING SHIFTING SYMBOLS ACCORDING TO DIRECTIONAL INDICATORS
First Claim
1. A gaming system comprising:
- at least one input device;
at least one display device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device, for a play of a game, to;
(a) display a plurality of symbol positions in a designated arrangement of symbol positions,(b) for each of the symbol positions, display a randomly generated one of a plurality of symbols in said symbol position,(c) determine if the displayed symbols form any winning symbol combinations, and(d) if the displayed symbols form any winning symbol combinations;
(i) provide an award based on each winning symbol combination;
(ii) if at least one of the symbols of at least one of the winning symbol combinations is associated with a shift path;
(A) display at least one symbol of said winning symbol combination as shifting along said associated shift path, said shift path including at least one designated non-winning symbol determined not to be in said winning symbol combination, and(B) remove any shifted symbols and any designated non-winning symbols from display,(iii) display one of the plurality of symbols in each of any empty symbol positions, and(iv) repeat (c) and (d).
1 Assignment
0 Petitions
Accused Products
Abstract
The disclosed gaming system displays an arrangement of symbols including a plurality of symbol positions. For a play of the game, the gaming system displays a randomly generated symbol in each symbol position. One or more of the symbols are displayed as associated with a directional indicator indicating a shift direction for that symbol. If any winning symbol combination is displayed, the gaming system shifts at least one symbol within the symbol matrix according to the directional indicator associated with that symbol, such as by shifting the symbol as designated distance in the shift direction indicated by the symbol'"'"'s directional indicator. In one embodiment, the gaming system removes one or more symbols in the shift path of a shifting symbol. In one embodiment, the gaming system generates and displays new symbols in the then-empty symbol positions of the symbol matrix and repeats the determination, shifting, and generation.
57 Citations
35 Claims
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1. A gaming system comprising:
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at least one input device; at least one display device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device, for a play of a game, to; (a) display a plurality of symbol positions in a designated arrangement of symbol positions, (b) for each of the symbol positions, display a randomly generated one of a plurality of symbols in said symbol position, (c) determine if the displayed symbols form any winning symbol combinations, and (d) if the displayed symbols form any winning symbol combinations; (i) provide an award based on each winning symbol combination; (ii) if at least one of the symbols of at least one of the winning symbol combinations is associated with a shift path; (A) display at least one symbol of said winning symbol combination as shifting along said associated shift path, said shift path including at least one designated non-winning symbol determined not to be in said winning symbol combination, and (B) remove any shifted symbols and any designated non-winning symbols from display, (iii) display one of the plurality of symbols in each of any empty symbol positions, and (iv) repeat (c) and (d). - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A gaming system comprising:
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at least one input device; at least one display device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device, for a play of a game, to; (a) for each of the plurality of symbol positions, display a randomly generated one of a plurality of symbols in said symbol position, (b) display a directional indicator in association with at least one of the generated symbols, the directional indicator indicating a shift path for the at least one associated symbol, (c) determine if the displayed symbols form any winning symbol combinations, (d) for each of any winning symbol combinations; (i) display an award based on said winning symbol combination, and (ii) for each of any symbol of said winning symbol combination having an associated directional indicator; (A) display said symbol as shifting along the shift path indicated by the associated directional indicator, and (B) remove any symbol displayed in any symbol position along the shift path from display, and (e) for each of any empty symbol positions; (i) display one of the plurality of symbols in that empty symbol position, (ii) determine if the displayed symbols form any winning symbol combinations, and (iii) modify the award based on any displayed winning symbol combinations. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A gaming system comprising:
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at least one input device; at least one display device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device, for a play of a game, to; (a) for each of a plurality of symbol positions, display a randomly generated one of a plurality of symbols in said symbol position, the plurality of symbols including a shiftable symbol and a path-altering symbol, and (b) if any winning symbol combinations are displayed; (i) provide an award based, at least in part, on each winning symbol combination, (ii) for each of any symbols of at least one of the winning symbol combinations which is the shiftable symbol; (A) display said shiftable symbol as shifting along a first shift path, and (B) for each symbol position in the shift path; (1) if the symbol displayed in that symbol position is not the path-altering symbol, remove said symbol from display, and (2) if the symbol displayed in that symbol position is the path-altering symbol, display said shiftable symbol as shifting along a second, different shift path, and (iii) if any empty symbol positions are displayed; (A) display one of the plurality of symbols in each of any empty symbol positions, and (B) repeat (b)(i) and (b)(ii) at least once. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29)
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30. A gaming system comprising:
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at least one input device; at least one display device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device, for a play of a game, to; (a) display a plurality of symbol positions in a designated arrangement of symbol positions, (b) for each of the symbol positions, display a randomly generated symbol in said symbol position, (c) determine if the displayed symbols form any winning symbol combinations, and (d) if the displayed symbols form any winning symbol combinations; (i) provide an award based on each winning symbol combination; (ii) for each of any symbols of each of any winning symbol combinations which is associated with a directional indicator; (A) display said symbol as shifting according to said directional indicator, and (B) remove said shifted symbol and at least one non-shifted symbol which is not included in any winning symbol combination, (iii) remove at least one symbol of at least one winning symbol combination which is not associated with any directional indicator; (iv) display one of the plurality of symbols in each of any empty symbol positions, and (v) repeat (c) and (d). - View Dependent Claims (31, 32, 33, 34, 35)
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Specification