Gaming system, gaming device, and method for providing a cascading symbol game including shifting symbols according to directional indicators
First Claim
1. A gaming system comprising:
- a housing;
a plurality of input devices supported by the housing, said plurality of input devices including;
(i) an acceptor, and(ii) a cashout device;
at least one display device supported by the housing;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to;
(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,(b) for a play of a game;
(i) display a plurality of symbol positions in a designated arrangement of symbol positions,(ii) for each of the symbol positions, display a randomly generated one of a plurality of symbols in said symbol position,(iii) determine if the displayed symbols form any winning symbol combinations, and(iv) if the displayed symbols form any winning symbol combinations;
(A) provide an award based on each winning symbol combination;
(B) determine if any of the symbols of each winning symbol combination is individually associated with one of a plurality of different shift paths, wherein at least one of said shift paths includes at least one designated non-winning symbol determined not to be in any winning symbol combination;
(C) for each symbol of each winning symbol combination individually associated with one of the plurality of shift paths;
(I) display said symbol as shifting along said associated shift path, and
(II) remove the shifted symbols and any designated non-winning symbols,(D) display one of the plurality of symbols in each of any empty symbol positions, and(E) repeat (b)(iii) and (d)(iv), and(c) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.
1 Assignment
0 Petitions
Accused Products
Abstract
The disclosed gaming system displays an arrangement of symbols including a plurality of symbol positions. For a play of the game, the gaming system displays a randomly generated symbol in each symbol position. One or more of the symbols are displayed as associated with a directional indicator indicating a shift direction for that symbol. If any winning symbol combination is displayed, the gaming system shifts at least one symbol within the symbol matrix according to the directional indicator associated with that symbol, such as by shifting the symbol as designated distance in the shift direction indicated by the symbol'"'"'s directional indicator. In one embodiment, the gaming system removes one or more symbols in the shift path of a shifting symbol. In one embodiment, the gaming system generates and displays new symbols in the then-empty symbol positions of the symbol matrix and repeats the determination, shifting, and generation.
458 Citations
35 Claims
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1. A gaming system comprising:
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a housing; a plurality of input devices supported by the housing, said plurality of input devices including; (i) an acceptor, and (ii) a cashout device; at least one display device supported by the housing; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to; (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, (b) for a play of a game; (i) display a plurality of symbol positions in a designated arrangement of symbol positions, (ii) for each of the symbol positions, display a randomly generated one of a plurality of symbols in said symbol position, (iii) determine if the displayed symbols form any winning symbol combinations, and (iv) if the displayed symbols form any winning symbol combinations; (A) provide an award based on each winning symbol combination; (B) determine if any of the symbols of each winning symbol combination is individually associated with one of a plurality of different shift paths, wherein at least one of said shift paths includes at least one designated non-winning symbol determined not to be in any winning symbol combination; (C) for each symbol of each winning symbol combination individually associated with one of the plurality of shift paths;
(I) display said symbol as shifting along said associated shift path, and
(II) remove the shifted symbols and any designated non-winning symbols,(D) display one of the plurality of symbols in each of any empty symbol positions, and (E) repeat (b)(iii) and (d)(iv), and (c) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A gaming system comprising:
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a housing; a plurality of input devices supported by the housing, said plurality of input devices including; (i) an accceptor, and (ii) a cashout device; at least one display device supported by the housing; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to; (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, (b) for a play of a game; (i) for each of the plurality of symbol positions, display a randomly generated one of a plurality of symbols in said symbol position, (ii) determine if the displayed symbols form any winning symbol combinations, (iii) for each of any winning symbol combinations; (A) display an award based on said winning symbol combination, and (B) for each of any of the symbols of said winning symbol combination individually associated with a displayed directional indicator;
(I) display said symbol as shifting along a shift path indicated by the displayed directional indicator individually associated with said symbol, and
(II) remove any symbols displayed in any symbol positions along the shift path, and(iv) for each of any empty symbol positions; (A) display one of the plurality of symbols in that empty symbol position, (B) determine if the displayed symbols form any winning symbol combinations, and (C) modify the award based on any displayed winning symbol combinations, and (c) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A gaming system comprising:
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a housing; a plurality of input devices supported by the housing, said plurality of input devices including; (i) an acceptor, and (ii) a cashout device; at least one display device supported by the housing; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to; (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, (b) for a play of a game; (i) for each of a plurality of symbol positions, display a randomly generated one of a plurality of symbols in said symbol position, the plurality of symbols including a predetermined shiftable symbol and a predetermined path-altering symbol, and (ii) if any winning symbol combinations are displayed; (A) provide an award based, at least in part, on each winning symbol combination, (B) for each of any of the symbols of at least one of the winning symbol combinations which is the shiftable symbol; (I) display said shiftable symbol as shifting along a first shift path, and (II) for each symbol position in the shift path;
(1) if the symbol displayed in that symbol position is not the path-altering symbol, remove said symbol from display, and
(2) if the symbol displayed in that symbol position is the path-altering symbol, display said shiftable symbol as shifting along a second, different shift path, and(C) if any empty symbol positions are displayed; (I) display one of the plurality of symbols in each of any empty symbol positions, and (II) repeat (b)(ii)A and (b)(ii)(B) at least once. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29)
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30. A gaming system comprising:
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a housing; a plurality of input devices supported by the housing, said plurality of input devices including; (i) an acceptor, and (ii) a cashout device; at least one display device supported by the housing; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the plurality of input devices and the at least one display device to; (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, (b) for a play of a game; (i) display a plurality of symbol positions in a designated arrangement of symbol positions, (ii) for each of the symbol positions, display a randomly generated symbol in said symbol position, (iii) determine if the displayed symbols form any winning symbol combinations, and (iv) if the displayed symbols form any winning symbol combinations; (A) provide an award based on each winning symbol combination; (B) for each of any of the symbols of each of any winning symbol combinations which is individually associated with a directional indicator;
(I) display said symbol as shifting according to said directional indicator, and
(II) remove said shifted symbol and at least one non-shifted symbol which is not included in any winning symbol combination,(C) remove at least one symbol of at least one winning symbol combination which is not associated with any directional indicator; (D) display one of the plurality of symbols in each of any empty symbol positions, and (E) repeat (iii) and (iv), and (c) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. - View Dependent Claims (31, 32, 33, 34, 35)
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Specification