SYSTEM FOR GENERATING AN INTERACTIVE OR NON-INTERACTIVE BRANCHING MOVIE SEGMENT BY SEGMENT AND METHODS USEFUL IN CONJUNCTION THEREWITH
First Claim
1. A system for generating a filmed branching narrative, the system comprising:
- apparatus for receiving a plurality of narrative segments; and
apparatus for receiving and storing ordered links between individual ones of said plurality of narrative segments and for generating a graphic display of at least some of the plurality of narrative segments and of at least some of the ordered links.
2 Assignments
0 Petitions
Accused Products
Abstract
A system and method for generating an interactive or non-interactive filmed branching narrative, the method comprising receiving a plurality of narrative segments, receiving and storing ordered links between individual ones of the plurality of narrative segments and generating a graphic display of at least some of the plurality of narrative segments and of at least some of the ordered links Additionally or alternatively, a system or method for generating a branched film, the method comprising generating an association between video segments and respectively script segments thereby to define film segments; and receiving a user'"'"'s definition of at least one CTP defining at least one branching point from which a user-defined subset of said film segments are to branch off, and generating a digital representation of the branching point associating the user defined subset of the film segments with the CTP, thereby to generate a branched film element.
70 Citations
58 Claims
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1. A system for generating a filmed branching narrative, the system comprising:
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apparatus for receiving a plurality of narrative segments; and apparatus for receiving and storing ordered links between individual ones of said plurality of narrative segments and for generating a graphic display of at least some of the plurality of narrative segments and of at least some of the ordered links. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 23, 24, 25, 26, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 50, 51)
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14. A method for playing an interactive movie, the method comprising:
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receiving a hyper-narrative structure that comprises multiple narrative movie tracks, each narrative movie track is divided into dramatic segments culminating in an ending dramatic segment, and crucial transitional points;
wherein a crucial transitional point facilitates a user'"'"'s interactive transition from one dramatic segment of a first narrative movie track to at least one of another dramatic segment in that track and a dramatic segment of a second narrative movie track wherein upon transiting to some of the ending dramatic segments no further transitions and crucial transitional points are available; andrepeating the stages of; playing to a user a dramatic segment; and allowing the user, at a crucial transitional point, to interactively transit to another dramatic segment or continue playing at least one dramatic segment without the user'"'"'s intervention wherein upon transiting to some ending dramatic segments no further transitions and crucial transitional points are available.
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15. A method for generating an interactive movie, the method comprising:
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receiving a hyper-narrative structure that comprises multiple narrative movie tracks, each narrative movie track is divided into dramatic segments culminating in an ending dramatic segment, and crucial transitional points;
wherein a crucial transitional point facilitates a user'"'"'s interactive transition from one dramatic segment of a first narrative movie track to at least one of another dramatic segment in that track and a dramatic segment of a second narrative movie track wherein upon transiting to some ending dramatic segments no further transitions and crucial transitional points are available; andgenerating a graphical representation of the hyper-narrative structure.
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16. A method for generating an interactive movie, the method comprising:
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receiving a hyper-narrative structure that comprises multiple narrative movie tracks, each narrative movie track is divided into dramatic segments culminating in an ending dramatic segment, and crucial transitional points;
wherein a crucial transitional point facilitates a user'"'"'s interactive transition from one dramatic segment of a first narrative movie track to at least one of another dramatic segment in that track and a dramatic segment of a second narrative movie track wherein upon transiting to some ending dramatic segments no further transitions and crucial transitional points are available; andstoring the hyper-narrative structure.
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17. A system for playing an interactive movie, the system comprising:
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a memory unit for storing a hyper-narrative structure that comprises multiple narrative movie tracks, each narrative movie track is divided into dramatic segments culminating in an ending dramatic segment, and crucial transitional points;
wherein a crucial transitional point facilitates a user'"'"'s interactive transition from one dramatic segment of a first narrative movie track to at least one of another dramatic segment in that track and a dramatic segment of a second narrative movie track wherein upon transiting to some ending dramatic segments no further transitions and crucial transitional points are available;a media player module that is adapted to play to the user a dramatic segment out of the stored dramatic segments; and an interface that is adapted to allow the user, at a crucial transitional point, to interactively transit to another dramatic segment or if user does not intervene, to continue playing at least one dramatic segment and until the ending dramatic segment.
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18. A system for generating an interactive movie, the system comprising:
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an interface that is adapted to receive a hyper-narrative structure that comprises multiple narrative movie tracks, each narrative movie track is divided into dramatic segments culminating in an ending dramatic segment, and crucial transitional points;
wherein a crucial transitional point facilitates a user'"'"'s interactive transition from one dramatic segment of a first narrative movie track to at least one of another dramatic segment in that track and a dramatic segment of a second narrative movie track wherein upon transiting to some of the ending dramatic segments no further transitions and crucial transitional points are available; anda graphical module that is adapted to generating a graphical representation of the hyper-narrative structure.
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19. A system for generating an interactive movie, the system comprising:
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an interface, adapted to receive a hyper-narrative structure that comprises multiple narrative movie tracks, each narrative movie track is divided into dramatic segments culminating in an ending dramatic segment, and crucial transitional points;
wherein a crucial transitional point facilitates a user'"'"'s interactive transition from one dramatic segment of a first narrative movie track to at least one of another dramatic segment in that track and a dramatic segment of a second narrative movie track wherein upon transiting to some of the ending dramatic segments no further transitions and crucial transitional points are available; anda memory unit, adapted to store the hyper-narrative structure.
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20. A computer readable medium that stores a hyper-narrative structure and to store instructions that when executed by a computer cause the computer to repeat the stages of:
- playing to a user a dramatic segment and allowing the user, at a crucial transitional point, to interactively transit to another narrative dramatic segment or if user does not intervene, to continue playing at least one dramatic segment and until an ending dramatic segment;
wherein the hyper-narrative structure comprises multiple narrative movie tracks, each narrative movie track is divided into dramatic segments culminating in an ending dramatic segment, and crucial transitional points;
wherein a crucial transitional point facilitates a user'"'"'s interactive transition from one dramatic segment of a first narrative movie track to at least one of another dramatic segment in that track and a dramatic segment of a second narrative movie track wherein upon transiting to some of the ending dramatic segments no further transitions and crucial transitional points are available.
- playing to a user a dramatic segment and allowing the user, at a crucial transitional point, to interactively transit to another narrative dramatic segment or if user does not intervene, to continue playing at least one dramatic segment and until an ending dramatic segment;
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21. A computer readable medium that stores instructions that when executed by a computer cause the computer to:
- receive a hyper-narrative structure that comprises multiple narrative movie tracks, each narrative movie track is divided into dramatic segments culminating in an ending dramatic segment, and crucial transitional points;
wherein a crucial transitional point facilitates a user'"'"'s interactive transition from one dramatic segment of a first narrative movie track to at least one of another dramatic segment in that track and a dramatic segment of a second narrative movie track wherein upon transiting to some of the ending dramatic segments no further transitions and crucial transitional points are available; and
generate a graphical representation of the hyper-narrative structure.
- receive a hyper-narrative structure that comprises multiple narrative movie tracks, each narrative movie track is divided into dramatic segments culminating in an ending dramatic segment, and crucial transitional points;
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22. A computer readable medium that stores instructions that when executed by a computer cause the computer to repeat the stages of:
- playing to a user a dramatic segment of a hyper-narrative structure and allowing the user, at a crucial transitional point, to interactively transit to another dramatic segment or if user does not intervene, to continue playing at least one dramatic segment and until an ending dramatic segment;
wherein the hyper-narrative structure comprises multiple narrative movie tracks, each narrative movie track is divided into dramatic segments culminating in an ending dramatic segment, and crucial transitional points;
wherein a crucial transitional point facilitates a user'"'"'s interactive transition from one dramatic segment of a first narrative movie track to at least one of another dramatic segment in that track and a dramatic segment of a second narrative movie track wherein upon transiting to some of the ending dramatic segments no further transitions and crucial transitional points are available.
- playing to a user a dramatic segment of a hyper-narrative structure and allowing the user, at a crucial transitional point, to interactively transit to another dramatic segment or if user does not intervene, to continue playing at least one dramatic segment and until an ending dramatic segment;
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27. A system for generating a branched film, the system comprising:
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apparatus for generating an association between video segments and respectively script segments thereby to define film segments; and a CTP manager operative to receive a user'"'"'s definition of at least one CTP defining at least one branching point from which a user-defined subset of said film segments are to branch off, and to generate a digital representation of said branching point associating said user defined subset of said film segments with said CTP, thereby to generate an interactive or non-interactive determined branched film element. - View Dependent Claims (46)
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47. A method for generating a filmed branching narrative, the method comprising:
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receiving a plurality of narrative segments; receiving and storing ordered links between individual ones of said plurality of narrative segments and generating a graphic display of at least some of the plurality of narrative segments and of at least some of the ordered links.
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48. A method for generating a branched film, the method comprising:
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generating an association between video segments and respectively script segments thereby to define film segments; and receiving a user'"'"'s definition of at least one CTP defining at least one branching point from which a user-defined subset of said film segments are to branch off, and generating a digital representation of said branching point associating said user defined subset of said film segments with said CTP, thereby to generate a branched film element.
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49. A computer program product, comprising a computer usable medium having a computer readable program code embodied therein, said computer readable program code adapted to be executed to implement any of the methods shown and described herein.
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52. A hyper narrative authoring system comprising:
apparatus for generating a schema object which passes on, to a production environment, a set of at least one condition including computation of how to translate user'"'"'s behavior to a next segment to play. - View Dependent Claims (53, 54, 55, 56, 57, 58)
Specification