USER-CONTROLLED PROJECTOR-BASED GAMES
First Claim
Patent Images
1. A method for a game, comprising:
- detecting one or more location attributes of a user controller imparted on said user controller by a user;
determining game progression of said game based at least in part on said detected one or more location attributes; and
projecting visual images representative of a portion of said determined game progression associated with said one or more location attributes.
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Abstract
Projector-based amusement games are defined which detect the location attributes, such as position, motion, angle of direction, orientation, direction of aiming, and the like, imparted on the controller or controllers by a user. Signals representative of the detected location attributes are then used to determine the next states of the game. Visual images and animations representing a portion of the next states associated with the location attributes are generated and sent to be projected onto a projection surface. The one or more projectors used to project the visual images and animations may be embedded into the user controller or external to the user controller.
74 Citations
27 Claims
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1. A method for a game, comprising:
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detecting one or more location attributes of a user controller imparted on said user controller by a user; determining game progression of said game based at least in part on said detected one or more location attributes; and projecting visual images representative of a portion of said determined game progression associated with said one or more location attributes. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer program product for a game, comprising:
a computer-readable medium having program code recorded thereon, said program code comprising; program code to detect one or more location attributes of a user controller imparted on said user controller by a user; program code to determine game progression of said game based at least in part on said detected one or more location attributes; and program code to project visual images representative of a portion of said determined game progression associated with said one or more location attributes. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A game apparatus comprising
at least one processor; - and
a memory coupled to said at least one processor, wherein said at least one processor is configured to; detect one or more location attributes of a user controller imparted on said user controller by a user, said user controller being at least a part of said game apparatus; determine game progression of said game based at least in part on said detected one or more location attributes; and direct projection of visual images representative of a portion of said determined game progression associated with said one or more location attributes. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27)
wherein said at least one processor configured to direct projection comprises configuration to direct projection of said visual images using said one of;
said one or more embedded projectors or said one or more external projectors.
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23. The game apparatus of claim 19 wherein said user controller comprises a plurality of separate physical elements manipulatable by said user, wherein said one or more location attributes are detected from at least one of said plurality of separate physical elements.
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24. The game apparatus of claim 19 wherein said at least one processor is further configured:
to transmit sensory data associated with said game progression to a sensory data apparatus within perception of said user.
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25. The game apparatus of claim 24 wherein said sensory data comprises one or more of:
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haptic information; audio information; visual information; and olfactory information.
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26. The game apparatus of claim 19 wherein said at least one processor is further configured to:
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determine supplemental game progression information based at least in part on said detected one or more location attributes; and display a visual representation of said supplemental game progression information to said user.
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27. The game apparatus of claim 26 further comprising one or both of:
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one or more projectors in communication with said at least one processor; and a supplemental display on said user controller and coupled to said at least one processor; wherein said visual representation is displayed to said user through one of; said one or more projectors projecting said visual images;
orsaid one or more projectors projecting said visual images and said supplemental display, wherein said displayed visual representations identify game data in one or both of;
within a projection area of said one or more projectors and outside of said projection area.
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Specification