MEMORY-ENHANCING AND HABIT-TRAINING METHODS AND DEVICES
First Claim
1. A method for enhancing a memory within a user, comprising:
- receiving a first block of information in a sensory manner, said information forming a first memory and a first informational response within the user,simultaneously administering a first sensory impact from a stimulating device carried by the user, wherein the first memory is strengthened due to an associated first emotional response from the first sensory impact being linked to said first informational response.
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Accused Products
Abstract
A wearable or other portable device in the form of a module, bracelet, anklet, ring, or part of a garment, is worn or carried by a user in order to facilitate remembering facts or other sensory memories (memory enhancement), to gain new memories retroactively, and to facilitate eliminating or forming particular habitual behaviors (habit training). The device produces one or more stimuli: for example, it may display words on an LED screen, emit a sound, shine a light, vibrate, or induce a shock. The user may control the device'"'"'s operation by manually administering stimuli via the device, or the user may choose or create a program through which the device automatically produces stimuli in response to particular criteria detected by the device or another computer linked to the device.
46 Citations
19 Claims
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1. A method for enhancing a memory within a user, comprising:
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receiving a first block of information in a sensory manner, said information forming a first memory and a first informational response within the user, simultaneously administering a first sensory impact from a stimulating device carried by the user, wherein the first memory is strengthened due to an associated first emotional response from the first sensory impact being linked to said first informational response. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for training habitual behavior, comprising:
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administering a rewarding sensory impact via a device worn by a user when said user performs a beneficial habitual behavior, and administering a punishing sensory impact via said device when said user performs a detrimental habitual behavior, wherein said rewarding or punishing sensory impacts create an emotional response within the user, said emotional response being linked to a particular behavior which the user desires to attain. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. A wearable or carried device for memory enhancement, comprising:
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a processing unit for receiving and sending signals to and from a computer, a stimulating unit for impacting a user wearing said device with an electric shock, said electric shock being self-induced by the user via a linked smartphone or a button located directly on the device, said electric shock being induced simultaneously with a receiving of information, said electric shock forming an emotional response within the user, said emotional response being linked in time and place to said receiving of information, thus enhancing a memory of the information received within the user'"'"'s brain. - View Dependent Claims (17, 18, 19)
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Specification