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METHOD FOR LOCKING TARGET IN GAME SCENARIO AND TERMINAL

  • US 20180001189A1
  • Filed: 09/13/2017
  • Published: 01/04/2018
  • Est. Priority Date: 06/16/2015
  • Status: Active Grant
First Claim
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1. A method for locking a target in a game application, the method comprising:

  • at a terminal that has one or more processors and memory storing instructions executed by the processors;

    obtaining input gesture information from a user on an operation interface of a game application, wherein the game application includes multiple object categories, each object category having one or more virtual characters displayed on the operation interface;

    recognizing the gesture information to obtain a switching instruction of the game application corresponding to the gesture information;

    selecting an object category of virtual characters according to the switching instruction;

    locking a target virtual character in the object category according to a preset rule and performing an operation on the target virtual character; and

    after performing the operation, automatically repeating the locking and the performing operations on a next target virtual character in the object category until finishing a last virtual character in the object category.

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