Use of online messaging to facilitate selection of participants in game play
First Claim
1. A computer program product comprising one or more data storage devices having stored thereon computer-executable instructions that, when executed by a processor of a computing device, cause the computing device to display a user interface for providing chat functionality and joining multiple players in an online game, the user interface comprising:
- a user interface (UI) frame comprising a chat pane and a command pane, wherein the chat pane is identified by a selectable chat pane tab and the command pane is identified by a selectable command pane tab, and wherein selecting the chat pane tab causes the chat pane to be displayed within the UI frame and selecting the command pane tab causes the command pane to be displayed within the UI frame;
a contact list identifying one or more contacts added by a user and acquired from an online messaging service along with a plurality of available status indicators for each contact, wherein the plurality of status indicators include at least an online messaging service status and a separate gaming status;
a settings list identifying status of the user, wherein the settings list includes at least a status selector for the user to identify the user'"'"'s own online messaging service status and separately identify the user'"'"'s own gaming status, wherein the gaming status is selected by identifying a game in which the user is participating;
a chat list identifying each chat in which the user is involved;
wherein the chat list is capable of maintaining a plurality of different chats, each of the plurality of different chats simultaneously being maintained and involving the user; and
wherein the chat list, settings list, and contact list are separate and contained within the command pane of the UI frame.
2 Assignments
0 Petitions
Accused Products
Abstract
A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player'"'"'s electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player'"'"'s computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.
50 Citations
2 Claims
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1. A computer program product comprising one or more data storage devices having stored thereon computer-executable instructions that, when executed by a processor of a computing device, cause the computing device to display a user interface for providing chat functionality and joining multiple players in an online game, the user interface comprising:
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a user interface (UI) frame comprising a chat pane and a command pane, wherein the chat pane is identified by a selectable chat pane tab and the command pane is identified by a selectable command pane tab, and wherein selecting the chat pane tab causes the chat pane to be displayed within the UI frame and selecting the command pane tab causes the command pane to be displayed within the UI frame; a contact list identifying one or more contacts added by a user and acquired from an online messaging service along with a plurality of available status indicators for each contact, wherein the plurality of status indicators include at least an online messaging service status and a separate gaming status; a settings list identifying status of the user, wherein the settings list includes at least a status selector for the user to identify the user'"'"'s own online messaging service status and separately identify the user'"'"'s own gaming status, wherein the gaming status is selected by identifying a game in which the user is participating; a chat list identifying each chat in which the user is involved; wherein the chat list is capable of maintaining a plurality of different chats, each of the plurality of different chats simultaneously being maintained and involving the user; and wherein the chat list, settings list, and contact list are separate and contained within the command pane of the UI frame. - View Dependent Claims (2)
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Specification